Merge branch 'master' into 'main'

Repository in Main

See merge request jojung/TemplateRepositoryDINSPEC3105!2
This commit is contained in:
Jo Jung 2022-08-22 06:21:39 +00:00
commit c913ec645f
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GNU AFFERO GENERAL PUBLIC LICENSE
Version 3, 19 November 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU Affero General Public License is a free, copyleft license for
software and other kinds of works, specifically designed to ensure
cooperation with the community in the case of network server software.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
our General Public Licenses are intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users.
When we speak of free software, we are referring to freedom, not
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Notwithstanding any other provision of this License, if you modify the
Program, your modified version must prominently offer all users
interacting with it remotely through a computer network (if your version
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of the GNU General Public License that is incorporated pursuant to the
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Notwithstanding any other provision of this License, you have
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The Free Software Foundation may publish revised and/or new versions of
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Each version is given a distinguishing version number. If the
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If the Program specifies that a proxy can decide which future
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Later license versions may give you additional or different
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THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
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DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
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17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If your software can interact with users remotely through a computer
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get its source. For example, if your program is a web application, its
interface could display a "Source" link that leads users to an archive
of the code. There are many ways you could offer source, and different
solutions will be better for different programs; see section 13 for the
specific requirements.
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU AGPL, see
<https://www.gnu.org/licenses/>.

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GNU AFFERO GENERAL PUBLIC LICENSE
Version 3, 19 November 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU Affero General Public License is a free, copyleft license for
software and other kinds of works, specifically designed to ensure
cooperation with the community in the case of network server software.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
our General Public Licenses are intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users.
When we speak of free software, we are referring to freedom, not
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TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU Affero General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
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"The Program" refers to any copyrightable work licensed under this
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1. Source Code.
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The Corresponding Source need not include anything that users
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The Corresponding Source for a work in source code form is that
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All rights granted under this License are granted for the term of
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You may convey verbatim copies of the Program's source code as you
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long as you offer spare parts or customer support for that product
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copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
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d) Convey the object code by offering access from a designated
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A separable portion of the object code, whose source code is excluded
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A "User Product" is either (1) a "consumer product", which means any
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If you convey an object code work under this section in, or with, or
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The requirement to provide Installation Information does not include a
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Corresponding Source conveyed, and Installation Information provided,
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"Additional permissions" are terms that supplement the terms of this
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Additional permissions that are applicable to the entire Program shall
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that they are valid under applicable law. If additional permissions
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under those permissions, but the entire Program remains governed by
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When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
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Notwithstanding any other provision of this License, for material you
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All other non-permissive additional terms are considered "further
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Additional terms, permissive or non-permissive, may be stated in the
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You may not propagate or modify a covered work except as expressly
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Termination of your rights under this section does not terminate the
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9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
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occurring solely as a consequence of using peer-to-peer transmission
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nothing other than this License grants you permission to propagate or
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10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
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You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
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rights granted under this License, and you may not initiate litigation
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A "contributor" is a copyright holder who authorizes use under this
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work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
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but do not include claims that would be infringed only as a
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Each contributor grants you a non-exclusive, worldwide, royalty-free
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In the following three paragraphs, a "patent license" is any express
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If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
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available, or (2) arrange to deprive yourself of the benefit of the
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covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
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arrangement, you convey, or propagate by procuring conveyance of, a
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or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
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for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Remote Network Interaction; Use with the GNU General Public License.
Notwithstanding any other provision of this License, if you modify the
Program, your modified version must prominently offer all users
interacting with it remotely through a computer network (if your version
supports such interaction) an opportunity to receive the Corresponding
Source of your version by providing access to the Corresponding Source
from a network server at no charge, through some standard or customary
means of facilitating copying of software. This Corresponding Source
shall include the Corresponding Source for any work covered by version 3
of the GNU General Public License that is incorporated pursuant to the
following paragraph.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the work with which it is combined will remain governed by version
3 of the GNU General Public License.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU Affero General Public License from time to time. Such new versions
will be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU Affero General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU Affero General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU Affero General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
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author or copyright holder as a result of your choosing to follow a
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15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If your software can interact with users remotely through a computer
network, you should also make sure that it provides a way for users to
get its source. For example, if your program is a web application, its
interface could display a "Source" link that leads users to an archive
of the code. There are many ways you could offer source, and different
solutions will be better for different programs; see section 13 for the
specific requirements.
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU AGPL, see
<https://www.gnu.org/licenses/>.

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# README `LICENSES/`
REUSE license files (preferred over single LICENSE file)

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<h1 id="unlicense-yourself-set-your-code-free">Unlicense Yourself: Set Your Code Free</h1>
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<h2 id="what-is-the-unlicense">What is the Unlicense?</h2>
<p>The Unlicense is a template for <a href="https://cr.yp.to/publicdomain.html">disclaiming copyright monopoly interest</a> in software you've written; in other words, it is a template for dedicating your software to the <a href="http://stpeter.im/writings/essays/publicdomain.html">public domain</a>. It combines a copyright waiver <a href="http://ar.to/2010/01/dissecting-the-unlicense">patterned</a> after the <a href="https://www.sqlite.org/famous.html">very successful</a> public domain <a href="https://www.sqlite.org/">SQLite</a> project with the no-warranty statement from the widely-used <a href="https://en.wikipedia.org/wiki/MIT_License">MIT/X11 license</a>.</p>
<h2 id="why-use-the-unlicense">Why Use the Unlicense?</h2>
<p>Because you have more important things to do than enriching lawyers or imposing petty restrictions on users of your code. How often have you passed up on utilizing and contributing to a great software library just because its <a href="http://www.opensource.org/">open source</a> license was not compatible with your own preferred <a href="http://www.opensource.org/licenses/alphabetical">flavor</a> of open source? How many precious hours of your life have you spent deliberating how to license your software or worrying about licensing compatibility with other software? You will never get those hours back, but here's your chance to start cutting your losses. Life's too short, let's get back to coding.</p>
<h2 id="the-unlicense">The Unlicense</h2>
<p>To opt out of the copyright industry's game altogether and set your code free, put your next software project into the <a href="http://stpeter.im/writings/essays/publicdomain.html">public domain</a> using the following (un)licensing statement:</p>
<pre><code>This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to &lt;http://unlicense.org/&gt;
</code></pre>
<p>In a saner world, you would only need the first one or two paragraphs. For the time being you'll probably <a href="http://ar.to/2010/01/dissecting-the-unlicense">want to retain</a> the whole shebang. (You should feel free, though, to leave out the last line containing the link to this site, if that's your preference.)</p>
<p>You would traditionally put the above statement into a file named <code>COPYING</code> or <code>LICENSE</code>. However, to explicitly distance yourself from the whole concept of copyright licensing, we recommend that you put your unlicensing statement in a file named <a href="./UNLICENSE"><code>UNLICENSE</code></a>. Doing so also means that your project can more easily be found on e.g. <a href="https://github.com/search?q=path%3AUNLICENSE&amp;type=Code&amp;s=indexed">GitHub</a> or <a href="https://www.google.com/search?q=%22This+is+free+and+unencumbered+software+released+into+the+public+domain%22+site%3Abitbucket.org&amp;filter=0">Bitbucket</a>, enabling others to reuse your code in their own unencumbered public domain projects.</p>
<p>For a comprehensive listing of software using the Unlicense, <a href="https://www.google.com/search?q=%22This+is+free+and+unencumbered+software+released+into+the+public+domain%22&amp;filter=0">google for the first line of the Unlicense</a>. It was purposely worded uniquely, which means that all the returned search results are likely to relate to the Unlicense in some way.</p>
<h2 id="unlicensing-contributions">Unlicensing Contributions</h2>
<p>In order to ensure your project remains completely free and unencumbered by anyone's copyright monopoly, it is advisable that you ask any major contributors to explicitly dedicate their code-base contributions to the public domain.</p>
<p>This removes any possible ambiguity as to what terms somebody might have thought they were contributing under, in case of a future dispute. These concerns are not unique to public domain software. Most large, established open-source projects have a Contributor License Agreement (<a href="https://en.wikipedia.org/wiki/Contributor_License_Agreement">CLA</a>) process, of varying degrees of formality.</p>
<p>At minimum, you might ask your contributors to accompany any <a href="https://www.gnu.org/prep/maintain/maintain.html#Legally-Significant">non-trivial</a> patches with a simple statement like the following:</p>
<pre><code>I dedicate any and all copyright interest in this software to the
public domain. I make this dedication for the benefit of the public at
large and to the detriment of my heirs and successors. I intend this
dedication to be an overt act of relinquishment in perpetuity of all
present and future rights to this software under copyright law.
</code></pre>
<p>Better yet is to ask the major contributors to <a href="https://en.wikipedia.org/wiki/Digital_signature">digitally sign</a> a more explicit copyright release (see an example <a href="./WAIVER"><code>WAIVER</code></a> file), and then to keep a record of such signatures in an <code>AUTHORS</code> file accompanying your software. Using <a href="https://www.gnupg.org/">GnuPG</a>, contributors can sign a copyright waiver file as follows:</p>
<pre><code>$ gpg --no-version --armor --sign WAIVER
</code></pre>
<p>Note that if a contributor makes significant changes or enhancements in his capacity as an employee of some formal organization, then the above may be insufficient and you would additionally need to ask for a copyright disclaimer signed by a company officer. For more information, have a look at <a href="https://www.sqlite.org/copyright.html">how the SQLite project handles this</a>. The Free Software Foundation (FSF) also <a href="https://www.fsf.org/licensing/licenses/gpl-howto.html">provides an example</a> of a simple copyright disclaimer to be signed by an employer.</p>
<p>For a concrete example of this contributor process, see <a href="https://lists.w3.org/Archives/Public/public-rdf-ruby/2010May/0013.html">how the unlicensed RDF.rb project has handled this</a>.</p>
<h2 id="unlicensed-free-software">Unlicensed Free Software</h2>
<p>Here follows a sample of some of the software projects that have already adopted the Unlicense or a derivative thereof:</p>
<ul>
<li><a href="https://github.com/mikegogulski/bitcoin-php">Bitcoin.php</a>, a PHP library (and plugins for <a href="https://github.com/mikegogulski/bitcoin-wp-e-commerce">WP e-Commerce</a>, <a href="https://github.com/mikegogulski/uc_bitcoin">Ubercart</a>, and <a href="https://github.com/mikegogulski/bitcoin-virtuemart">VirtueMart</a>) for the <a href="https://bitcoin.org/">Bitcoin</a> peer-to-peer digital currency system.</li>
<li><a href="https://github.com/bendiken/bitcoin-otc">Bitcoin::OTC</a>, a Ruby client for fetching ratings data from the <code>#bitcoin-otc</code> trading database.</li>
<li><a href="http://crm114.rubyforge.org/">CRM114.rb</a>, a Ruby interface to the CRM114 Controllable Regex Mutilator.</li>
<li><a href="https://github.com/WaterJuice/CryptLib">CryptLib</a>, a cryptographic library for C that implements the MD5, SHA-1, SHA-2, and RC4 algorithms.</li>
<li><a href="https://github.com/michenriksen/css3buttons">CSS3 Buttons</a>, a simple CSS framework for creating good-looking GitHub style button links.</li>
<li><a href="https://github.com/zacharyvoase/dagny">Dagny</a>, a Django adaptation of Ruby on Rails's Resource-Oriented Architecture.</li>
<li><a href="https://github.com/awnist/distance">Distance</a>, a CoffeeScript and JavaScript module for calculating Levenshtein/Sift3 distances between strings.</li>
<li><a href="https://github.com/abhibeckert/Dux">Dux</a>, a simple code editor for Mac OS X.</li>
<li><a href="https://github.com/zacharyvoase/eagleclaw">EagleClaw</a>, a Ruby library for building screen scrapers.</li>
<li><a href="https://universe2.us/epoch.html">Epoch</a>, a lightweight init daemon for Linux systems.</li>
<li><a href="https://github.com/simonwhitaker/fancypants">Fancypants</a>, a JavaScript and Python library of data visualisation trinkets.</li>
<li><a href="https://github.com/gregory80/fastFrag">fastFrag</a>, a simple JSON-based client-side JavaScript templating engine.</li>
<li><a href="https://chrome.google.com/extensions/detail/hmgkocbacnpdfoklnggcjjipnicfnklf/">ficly, writes like</a>, a Google Chrome extension for analyzing ficly.com stories using the iwl.me service.</li>
<li><a href="http://jasonweaver.name/lab/flexiblenavigation/">FlexNav</a>, a jQuery plugin for responsive menus, enabling a device-agnostic approach to complex site navigation.</li>
<li><a href="https://rubygems.org/gems/growl-amqp">GrowlAMQP</a>, a Ruby daemon that reports AMQP messages via Growl.</li>
<li><a href="https://github.com/simonwhitaker/habilis">Habilis</a>, an email-to-<a href="https://www.dropbox.com/">Dropbox</a> gateway.</li>
<li><a href="https://github.com/lgierth/httpkit">HTTPkit</a>, a Ruby toolkit for building HTTP clients and servers.</li>
<li><a href="http://have-a-cookie.tumblr.com/">Have-a-Cookie</a>, a Google Chrome extension for enhanced-privacy cookie management.</li>
<li><a href="http://cypherpunk.rubyforge.org/i2p/">I2P.rb</a>, a Ruby library for interacting with the <a href="https://geti2p.net/">I2P</a> anonymity network.</li>
<li><a href="http://jsog.sourceforge.net/">JavaScript Object Graph</a>, a Java library designed to make working with JSON simple.</li>
<li><a href="https://github.com/datagraph/jquery-jsonrpc">jQuery JSON-RPC</a>, a JavaScript JSON-RPC library for jQuery.</li>
<li><a href="https://github.com/vladdu/jsched">JSched</a>, a simple Java framework for coroutines.</li>
<li><a href="http://www.jstorage.info">jStorage</a>, a cross-browser key-value store database to store data locally in the browser.</li>
<li><a href="https://github.com/mawww/kakoune">Kakoune</a>, an experimental text editor heavily inspired by Vim.</li>
<li><a href="https://github.com/nilswloka/lein-cucumber">lein-cucumber</a>, a simple Leiningen plugin for running Clojure-based Cucumber-JVM specifications.</li>
<li><a href="https://github.com/dryproject/libcpr">libcpr</a>, a backport of the core data structures and algorithms from the C++11 standard library to C.</li>
<li><a href="https://github.com/narfdotpl/loopozorg">loopozorg</a>, Python infrastructure for executing shell commands on file modification.</li>
<li><a href="http://mailr.org/">Mailr</a>, a Ruby on Rails-based webmail application.</li>
<li><a href="https://sourceforge.net/projects/machinery/">Machinery</a>, a C library for dynamic x86 and MIPS code generation.</li>
<li><a href="http://markdoc.org/">Markdoc</a>, a Python-based lightweight Markdown-based wiki system.</li>
<li><a href="https://github.com/saumya/MathIsFun2">MathIsFun2</a>, a simple iPhone game.</li>
<li><a href="https://code.google.com/p/miniz/">miniz.c</a>, a single-source-file, high-performance deflate/inflate compression library with a <a href="https://zlib.net/">zlib</a>-compatible API.</li>
<li><a href="https://github.com/rwarasaurus/nano">Nano</a>, a nano-sized PHP framework.</li>
<li><a href="http://nightweb.net">Nightweb</a>, an anonymous P2P social network for Android smartphones and PCs.</li>
<li><a href="https://bitbucket.org/noname/netscan/">netscan</a>, a C-based set of low-level network utilities.</li>
<li><a href="https://github.com/serprex/nobox">Nobox</a>, a minimalist stacking window manager written in C using XCB.</li>
<li><a href="https://npmjs.org/package/rdf">node-rdf</a>, an ECMAScript/Node.js library for handling RDF data.</li>
<li><a href="http://chr.tx0.org/nuush">Nuush</a>, a Bash-based command-line RSS feed reader.</li>
<li><a href="http://openpgp.rubyforge.org/">OpenPGP.rb</a>, a Ruby implementation of the OpenPGP Message Format (RFC 4880).</li>
<li><a href="https://pypi.python.org/pypi/pdiffer">pdiffer</a>, a Python interface to the PerceptualDiff tool.</li>
<li><a href="http://php.rubyforge.org/">PHP.rb</a>, a Ruby-to-PHP code generator.</li>
<li><a href="http://picospeaker.tk/">PicoSpeaker</a>, an interface to the SVOX Pico text-to-speech system.</li>
<li><a href="https://github.com/tokokoo/pondasee">Pondasee</a>, a frontend web developer starter kit using SCSS and Compass.</li>
<li><a href="https://github.com/devinus/poolboy">Poolboy</a>, a hunky Erlang worker pool factory.</li>
<li><a href="http://prosper-lib.com/">Prosper</a>, a PHP 5.3 database abstraction layer library.</li>
<li><a href="https://github.com/droptype/proto">Proto</a>, a front-end web prototyping tool.</li>
<li><a href="https://github.com/sergeylukin">Pure CSS</a> widgets, including a 3D bar graph, jigsaw puzzle piece, and others.</li>
<li><a href="https://github.com/mikegagnon/puzzlecode">Puzzle Code</a>, a game that teaches computer programming just by playing the game.</li>
<li><a href="https://github.com/iplatform/pyFaceGraph">pyFaceGraph</a>, a Python client library for Facebook's Open Graph Protocol.</li>
<li><a href="https://github.com/chr/qataki">Qataki</a>, a command-line Identi.ca/StatusNet/Twitter client.</li>
<li><a href="http://datagraph.rubyforge.org/rack-throttle/">Rack::Throttle</a>, Rack middleware for rate-limiting incoming HTTP requests.</li>
<li><a href="http://rdf.rubyforge.org/">RDF.rb</a>, a Ruby library for working with Resource Description Framework (RDF) data.</li>
<li><a href="https://github.com/webr3/rdf-interfaces">RDFI.js</a>, a JavaScript implementation of the core <a href="https://www.w3.org/2010/02/rdfa/sources/rdf-interfaces/">RDF Interfaces Specification</a>.</li>
<li><a href="http://rsa.rubyforge.org/">RSA.rb</a>, a Ruby implementation of the RSA encryption algorithm and the PKCS#1 cryptography standard.</li>
<li><a href="https://github.com/lishnih/tkpip">tkpip</a>, a tool for installing and managing Python packages based on Tk.</li>
<li><a href="https://github.com/lishnih/tkrequest">tkrequest</a>, a tool for sending and receiving HTTP requests based on Tk.</li>
<li><a href="http://cypherpunk.rubyforge.org/tor/">Tor.rb</a>, a Ruby library for interacting with the <a href="https://www.torproject.org/">Tor</a> anonymity network.</li>
<li><a href="https://code.google.com/p/tubras/">Tubras</a>, a C++/Lua game engine.</li>
<li><a href="https://github.com/simonwhitaker/tween-o-matic">Tween-o-Matic</a>, a Mac OS X application for designing CAMediaTimingFunction animation curves.</li>
<li><a href="https://github.com/mikegagnon/sidenote">Sidenote</a>, a new document format optimized for reading &amp; writing skimmable documents.</li>
<li><a href="http://spira.rubyforge.org/">Spira</a>, a <a href="http://linkeddata.org/">Linked Data</a> ORM for Ruby.</li>
<li><a href="http://stacktracejs.com/">stacktrace.js</a>, a framework-agnostic JavaScript micro-library for getting stack traces in all web browsers.</li>
<li><a href="https://github.com/wimleers/sudoku/wiki">Sudoku</a>, a fancy, feature-complete, cross-platform Sudoku app written in C++/Qt.</li>
<li><a href="http://sxp.rubyforge.org/">SXP</a>, a data interchange format based on S-expressions.</li>
<li><a href="http://unlicense.developpez.com/">UN</a>, aiming to write a public domain all-purpose standard library for Java.</li>
<li><a href="http://uptheasset.org/">UpTheAsset</a>, a semantic ontology and system for double-entry bookkeeping and accounting.</li>
<li><a href="https://github.com/thruflo/weblayer">weblayer</a>, a lightweight, componentized Python package for writing web applications.</li>
<li><a href="https://wordpress.org/extend/plugins/citation-manager/">WP Citation Manager</a>, a WordPress plugin for managing external citations to content.</li>
<li><a href="https://wordpress.org/extend/plugins/disable-registration-email/">WP Disable Registration Email</a>, a WordPress plugin for disabling post-registration e-mails to the administrator.</li>
<li><a href="https://github.com/sarnesjo/xo">xo</a>, a superoptimizer for generating optimal x86 assembly programs.</li>
<li><a href="https://rg3.github.io/youtube-dl/">youtube-dl</a>, a command-line program for downloading videos from YouTube.</li>
<li><a href="https://github.com/michael-romer/zf-boilerplate">ZF-Boilerplate</a>, a pre-packaged, pre-configured Zend Framework-based blueprint for enterprise-grade PHP applications.</li>
</ul>
<p>If you would like your own project added to this list, please <a href="https://github.com/unlicense/unlicense.org/issues?state=closed">create a ticket</a> or <a href="https://groups.google.com/group/unlicense">drop us a note</a> on the mailing list.</p>
<p>For a more comprehensive listing of software using the Unlicense, <a href="https://www.google.com/search?q=%22This+is+free+and+unencumbered+software+released+into+the+public+domain%22&amp;filter=0">google for the first line of the Unlicense</a>. See also a <a href="https://twitter.com/theunlicense/developers">list of authors</a> who unlicense the software they write as a matter of course.</p>
<h2 id="public-domain-software">Public Domain Software</h2>
<p>Some examples of well-known public domain or <a href="https://en.wikipedia.org/wiki/License-free_software">license-free</a> software libraries and applications:</p>
<ul>
<li><a href="https://en.wikipedia.org/wiki/CERN_httpd">CERN httpd</a>, the original World Wide Web daemon developed by Tim Berners-Lee, was <a href="http://tenyears-www.web.cern.ch/tenyears-www/Welcome.html">in the public domain</a>.</li>
<li><a href="https://www.sqlite.org/">SQLite</a>, the <a href="https://www.sqlite.org/mostdeployed.html">most widely-deployed</a> SQL database in the world, is <a href="https://www.sqlite.org/copyright.html">in the public domain</a>.</li>
<li><a href="http://www.qmail.org/">qmail</a>, the <a href="http://www.qmail.org/top.html">second-most popular</a> MTA on the Internet, is <a href="https://cr.yp.to/qmail/dist.html">in the public domain</a>.</li>
<li><a href="https://cr.yp.to/djbdns.html">djbdns</a>, the <a href="https://en.wikipedia.org/wiki/Djbdns#cite_note-2">second-most popular</a> DNS server software on the Internet, is in the public domain.</li>
<li><a href="https://www.fefe.de/djb/">libdjb</a>, a project aiming to make the excellent libraries from Dan Bernstein available to a wider public by extracting them from his packages and providing a minimal Makefile for each library.</li>
<li><a href="https://en.wikipedia.org/wiki/BLAST">BLAST</a>, one of the most widely used bioinformatics programs, is in the public domain.</li>
<li><a href="http://g.oswego.edu/dl/html/malloc.html">dlmalloc</a>, a widely-used memory allocator implementation for C, is in the public domain.</li>
<li><a href="https://geti2p.net/">I2P</a>, an anonymous overlay network implementation, is largely <a href="https://geti2p.net/licenses.html">in the public domain</a>.</li>
<li><a href="http://web.mac.com/randyhyde/HighLevelAsm/">HLA</a>, a high-level assembler for the x86 architecture, is in the public domain.</li>
<li><a href="http://www.cons.org/cmucl/">CMUCL</a>, a popular implementation of the <a href="http://lispers.org">Common Lisp</a> programming language, is mostly in the public domain.</li>
<li><a href="http://www.sbcl.org/">SBCL</a>, another popular Common Lisp implementation, is likewise mostly <a href="http://www.sbcl.org/history.html">in the public domain</a>.</li>
<li><a href="http://clipsrules.sourceforge.net/">CLIPS</a>, a widely-used forward-chaining, rule-based inference engine, is in the public domain.</li>
<li><a href="http://invisible-island.net/byacc/byacc.html">byacc</a>, the Berkeley <a href="https://en.wikipedia.org/wiki/Yacc">Yacc</a> parser generator, is in the public domain.</li>
<li><a href="http://www.hwaci.com/sw/lemon/">Lemon</a>, a thread-safe LALR(1) parser generator, is in the public domain.</li>
<li><a href="http://re2c.org/">re2c</a>, a high-performance lexer generator, is in the public domain.</li>
<li><a href="http://docutils.sourceforge.net/">Docutils</a>, the Python text-processing system, is mostly in the public domain.</li>
<li><a href="http://libtom.org/?page=features&amp;newsitems=5&amp;whatfile=crypt">LibTomCrypt</a>, a portable cryptographic toolkit for C, is in the public domain.</li>
<li><a href="http://libtom.org/?page=features&amp;newsitems=5&amp;whatfile=ltm">LibTomMath</a>, a portable number theoretic multiple-precision integer library for C, is in the public domain.</li>
<li><a href="https://mattmccutchen.net/bigint/">C++ Big Integer Library</a>, a library for integer arithmetic, is in the public domain.</li>
<li><a href="https://www.dlitz.net/software/pycrypto/">PyCrypto</a>, the Python cryptography toolkit, is largely in the public domain.</li>
<li><a href="https://www.cryptopp.com/">Crypto++</a>, a cryptographic library for C++, is mostly in the public domain.</li>
<li><a href="https://www.mcs.anl.gov/research/projects/mpich2/">MPICH2</a>, a high-performance implementation of the <a href="https://en.wikipedia.org/wiki/Message_Passing_Interface">MPI</a> standard, is largely in the public domain.</li>
<li><a href="http://www.mingw.org/">MinGW</a>'s runtime, which provides POSIX compatibility for Windows, is <a href="http://www.mingw.org/license">in the public domain</a>.</li>
<li><a href="http://phyz.ath.cx/">Phyz</a>, a soft body dynamics physics engine for Windows, is in the public domain.</li>
<li><a href="https://code.google.com/p/nbds/">NBDS</a>, a C library for various lock-free algorithms (including a lock-free hash table), is in the public domain.</li>
<li><a href="https://github.com/wilkie/djehuty">Djehuty</a>, a fully-verifiable operating system written in the D programming language, is in the public domain.</li>
<li><a href="http://openxos.org/">XOS</a>, a multitasking operating system for the x86 architecture, is in the public domain.</li>
<li><a href="http://home.swipnet.se/smaffy/snafu/">snafu</a>, a small operating system written in assembly language, is in the public domain.</li>
<li><a href="http://pdclib.rootdirectory.de/">PDCLib</a>, a minimal C standard library implementation, is in the public domain.</li>
<li><a href="http://pdos.sourceforge.net/">PDPCLIB</a>, another C standard library implementation, is in the public domain.</li>
<li><a href="http://pdos.sourceforge.net/">PDOS</a>, a DOS-compatible operating system, is in the public domain.</li>
<li><a href="http://www.t3x.org/subc/">SubC</a>, a fast and simple compiler for a clean subset of the C programming language, is in the public domain.</li>
<li><a href="http://www.cod5.org/archive/">WPDCC</a>, a C preprocessor and compiler implementation, is in the public domain.</li>
<li><a href="https://github.com/jtsiomb/c11threads">c11threads.h</a>, a simple C11 threads implementation based on POSIX threads, is in the public domain.</li>
<li><a href="http://charon.persephoneslair.org/~andrea/software/mpkg/">mpkg</a>, a minimalist package manager for *nix systems, is in the public domain.</li>
</ul>
<p>For other listings of public domain software, see <a href="http://www.whoow.org/public_domain/">Whoow</a>, <a href="https://en.wikipedia.org/wiki/Category:Public_domain_software">Wikipedia</a>, <a href="https://sourceforge.net/softwaremap/?&amp;fq%5B%5D=trove%3A197">SourceForge</a>, <a href="https://freecode.com/tags/public-domain">Freecode</a>, <a href="https://www.ohloh.net/p?sort=users&amp;q=license%3APublic+Domain">Ohloh</a>, <a href="https://code.google.com/hosting/search?q=%22public+domain%22">Google Code Hosting</a>, <a href="http://alioth.debian.org/softwaremap/trove_list.php?form_cat=197">Alioth</a>, <a href="https://www.google.com/search?q=site%3Asavannah.nongnu.org+%22public+domain%22">Savannah</a>, <a href="https://launchpad.net/projects/+index?text=%22public+domain%22">Launchpad</a>, <a href="https://www.codeplex.com/site/search?projectSearchText=%22public%20domain%22">CodePlex</a>, <a href="http://rubyforge.org/softwaremap/trove_list.php?form_cat=197">RubyForge</a> and the <a href="https://pypi.python.org/pypi?:action=browse&amp;c=91">Python Cheeseshop</a>.</p>
<h2 id="other-popular-unlicenses">Other Popular Unlicenses</h2>
<p>Some other ways to set your code free:</p>
<ul>
<li><a href="http://blitiri.com.ar/p/bola/">BOLA - Buena Onda License Agreement</a> is similar to the Unlicense in intent.</li>
<li><a href="https://creativecommons.org/publicdomain/zero/1.0/">CC0 - Creative Commons Zero</a> is not intended for software per se.</li>
<li><a href="http://sam.zoy.org/wtfpl/">WTFPL - Do What The Fuck You Want To Public License</a> can't be beat for blunt directness.</li>
</ul>
<h2 id="unlicensing-resources">Unlicensing Resources</h2>
<p>If setting your code entirely free still seems a somewhat daunting prospect, try these perspectives on for size:</p>
<ul>
<li><a href="http://stpeter.im/writings/essays/publicdomain.html">Who's Afraid of the Public Domain?</a></li>
<li><a href="http://questioncopyright.org/promise">The Surprising History of Copyright and The Promise of a Post-Copyright World</a></li>
<li><a href="https://stpeter.im/writings/essays/whatiscopyright.html">What is Copyright?</a></li>
<li><a href="https://cr.yp.to/publicdomain.html">Placing Documents into the Public Domain</a></li>
<li><a href="http://ar.to/2011/01/unlicense-1st-year">The Unlicense: The First Year in Review</a></li>
<li><a href="http://ar.to/2010/12/licensing-and-unlicensing">Licensed, License-Free, and Unlicensed Code</a></li>
<li><a href="http://ar.to/2010/01/set-your-code-free">Set Your Code Free</a></li>
<li><a href="http://ar.to/2010/01/dissecting-the-unlicense">Dissecting the Unlicense: Software Freedom in Four Clauses and a Link</a></li>
<li><a href="http://zacharyvoase.com/2010/01/04/unlicense/">Why I'm Going Public</a></li>
<li><a href="http://mikegagnon.com/2013/09/30/i-just-unlicensed-my-software/">I Just Unlicensed My Software</a></li>
<li><a href="http://bhuga.net/2010/01/promising-future-unlicense">The Promising Future of the Unlicense</a></li>
<li><a href="http://blog.verbose.nl/post/3680501466/to-license-or-to-unlicense">To License or to Unlicense?</a></li>
<li><a href="https://torrentfreak.com/language-matters-framing-the-copyright-monopoly-so-we-can-keep-our-liberties-130714/">Language Matters: Framing The Copyright Monopoly So We Can Keep Our Liberties</a></li>
</ul>
<p>Find and follow us on
<a href="https://twitter.com/theunlicense">Twitter</a>,
<a href="https://www.facebook.com/TheUnlicense">Facebook</a>,
<a href="https://plus.google.com/117796491719586050994" rel="publisher">Google+</a>,
<a href="https://www.reddit.com/r/unlicense/">Reddit</a>, and
<a href="http://unlicense.tumblr.com">Tumblr</a>.</p>
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# TemplateRepositoryDINSPEC3105
<!--
SPDX-FileCopyrightText: 2021 Jens Meisner <jens.meisner@ose-germany.de>
SPDX-License-Identifier: CC-BY-SA-4.0
-->
# OHLOOM
## Getting started
[![License: CC BY-SA 4.0](
https://img.shields.io/badge/License-CC%20BY--SA%204.0-blue.svg)](
https://creativecommons.org/licenses/by-sa/4.0/)
[![REUSE status](
https://api.reuse.software/badge/gitlab.com/OSEGermany/ohloom)](
https://api.reuse.software/info/gitlab.com/OSEGermany/ohloom)
[![made-with-Markdown](
https://img.shields.io/badge/Made%20with-Markdown-1f425f.svg)](
http://commonmark.org)
[![made-with-OpenSCAD](
https://img.shields.io/badge/Made%20with-OpenSCAD-orange.svg)](
http://openscad.org/)
To make it easy for you to get started with GitLab, here's a list of recommended next steps.
**O**pen **H**ardware **Loom**
(GER: Webstuhl)
Already a pro? Just edit this README.md and make it your own. Want to make it easy? [Use the template at the bottom](#editing-this-readme)!
You may want to see [the original project Wiki](
https://wiki.opensourceecology.de/Open_Hardware-Webstuhl_%E2%80%93_OHLOOM),
though this repo practically makes the Wiki version obsolete,
as it contains improvements,
and further development will happen here.
## Add your files
## Guides
- [ ] [Create](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#create-a-file) or [upload](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#upload-a-file) files
- [ ] [Add files using the command line](https://docs.gitlab.com/ee/gitlab-basics/add-file.html#add-a-file-using-the-command-line) or push an existing Git repository with the following command:
| [User Guide][UserGuideEn] | [Assembly Guide][AssemblyGuideEn] |
| :----: | :----: |
| [![][UserGuideImg]][UserGuideEn] | [![][AssemblyGuideImg]][AssemblyGuideEn] |
| [ENG][UserGuideEn] / [GER][UserGuideDe] | [ENG][AssemblyGuideEn] / [GER][AssemblyGuideDe] |
```
cd existing_repo
git remote add origin https://gitlab.fabcity.hamburg/jojung/TemplateRepositoryDINSPEC3105.git
git branch -M main
git push -uf origin main
```
[UserGuideImg]: Documentation/User_Guide/User_Guide.jpg
[UserGuideEn]: Documentation/User_Guide/UserGuide.md
[UserGuideDe]: Documentation/User_Guide/UserGuide_de.md
[AssemblyGuideImg]: Documentation/Assembly_Guide/Assembly_Guide.jpg
[AssemblyGuideEn]: Documentation/Assembly_Guide/AssemblyGuide.md
[AssemblyGuideDe]: Documentation/Assembly_Guide/AssemblyGuide_de.md
## Integrate with your tools
## Plans for the Parts
- [ ] [Set up project integrations](https://gitlab.fabcity.hamburg/jojung/TemplateRepositoryDINSPEC3105/-/settings/integrations)
The 3D plans for the parts of the loom
are available as source files in the OpenSCAD format.
Alongside you will find read-only versions as generated STL files
and sometimes technical drawings as PDFs.
## Collaborate with your team
- [ ] [Invite team members and collaborators](https://docs.gitlab.com/ee/user/project/members/)
- [ ] [Create a new merge request](https://docs.gitlab.com/ee/user/project/merge_requests/creating_merge_requests.html)
- [ ] [Automatically close issues from merge requests](https://docs.gitlab.com/ee/user/project/issues/managing_issues.html#closing-issues-automatically)
- [ ] [Enable merge request approvals](https://docs.gitlab.com/ee/user/project/merge_requests/approvals/)
- [ ] [Automatically merge when pipeline succeeds](https://docs.gitlab.com/ee/user/project/merge_requests/merge_when_pipeline_succeeds.html)
## Test and Deploy
Use the built-in continuous integration in GitLab.
- [ ] [Get started with GitLab CI/CD](https://docs.gitlab.com/ee/ci/quick_start/index.html)
- [ ] [Analyze your code for known vulnerabilities with Static Application Security Testing(SAST)](https://docs.gitlab.com/ee/user/application_security/sast/)
- [ ] [Deploy to Kubernetes, Amazon EC2, or Amazon ECS using Auto Deploy](https://docs.gitlab.com/ee/topics/autodevops/requirements.html)
- [ ] [Use pull-based deployments for improved Kubernetes management](https://docs.gitlab.com/ee/user/clusters/agent/)
- [ ] [Set up protected environments](https://docs.gitlab.com/ee/ci/environments/protected_environments.html)
***
# Editing this README
When you're ready to make this README your own, just edit this file and use the handy template below (or feel free to structure it however you want - this is just a starting point!). Thank you to [makeareadme.com](https://www.makeareadme.com/) for this template.
## Suggestions for a good README
Every project is different, so consider which of these sections apply to yours. The sections used in the template are suggestions for most open source projects. Also keep in mind that while a README can be too long and detailed, too long is better than too short. If you think your README is too long, consider utilizing another form of documentation rather than cutting out information.
## Name
Choose a self-explaining name for your project.
## Description
Let people know what your project can do specifically. Provide context and add a link to any reference visitors might be unfamiliar with. A list of Features or a Background subsection can also be added here. If there are alternatives to your project, this is a good place to list differentiating factors.
## Badges
On some READMEs, you may see small images that convey metadata, such as whether or not all the tests are passing for the project. You can use Shields to add some to your README. Many services also have instructions for adding a badge.
## Visuals
Depending on what you are making, it can be a good idea to include screenshots or even a video (you'll frequently see GIFs rather than actual videos). Tools like ttygif can help, but check out Asciinema for a more sophisticated method.
## Installation
Within a particular ecosystem, there may be a common way of installing things, such as using Yarn, NuGet, or Homebrew. However, consider the possibility that whoever is reading your README is a novice and would like more guidance. Listing specific steps helps remove ambiguity and gets people to using your project as quickly as possible. If it only runs in a specific context like a particular programming language version or operating system or has dependencies that have to be installed manually, also add a Requirements subsection.
## Usage
Use examples liberally, and show the expected output if you can. It's helpful to have inline the smallest example of usage that you can demonstrate, while providing links to more sophisticated examples if they are too long to reasonably include in the README.
## Support
Tell people where they can go to for help. It can be any combination of an issue tracker, a chat room, an email address, etc.
## Roadmap
If you have ideas for releases in the future, it is a good idea to list them in the README.
## Contributing
State if you are open to contributions and what your requirements are for accepting them.
For people who want to make changes to your project, it's helpful to have some documentation on how to get started. Perhaps there is a script that they should run or some environment variables that they need to set. Make these steps explicit. These instructions could also be useful to your future self.
You can also document commands to lint the code or run tests. These steps help to ensure high code quality and reduce the likelihood that the changes inadvertently break something. Having instructions for running tests is especially helpful if it requires external setup, such as starting a Selenium server for testing in a browser.
## Authors and acknowledgment
Show your appreciation to those who have contributed to the project.
## License
For open source projects, say how it is licensed.
## Project status
If you have run out of energy or time for your project, put a note at the top of the README saying that development has slowed down or stopped completely. Someone may choose to fork your project or volunteer to step in as a maintainer or owner, allowing your project to keep going. You can also make an explicit request for maintainers.
You will find all these in this repository in the folders
[3DParts/](./3DParts/) and
[WoodParts/](./WoodParts/).

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POS NAME UNITS TYPE REFERENCE
1 threaded rod M8 2 STD DIN 795 M8 x 180
2 M8 Nuts 4 STD ISO 4032 M8
3 M8 Nuts with Rubber 2 STD ISO 7040 M8
4 M6 Nuts 4 STD ISO 4032 M6
5 M6 Cylinder Screw 4 STD ISO 8677 M6 x 70
6 W60x4 Wood Screw 8 STD DIN 7997 4 x 60
7 W35x4 Wood Screw 4 STD DIN 7997 4 x 35
8 W12x4 Wood Screw 16 STD DIN 7997 4 x 12
9 Ratchet Wheel 2 POSH /3DParts/RatchetWheel/okh-RatchetWheel.json
10 Clamp Ring 2 POSH /3DParts/ClampRing/okh-ClampRing.json
11 Comb Module 5 POSH /3DParts/CombModul/okh-CombModul.json
12 Ratchet Pawl 2 POSH /3DParts/RatchetPawl/okh-RatchetPawl.json
13 Screw Socket w 12 POSH /3DParts/ScrewSockets/okh-ScrewSockets.json
14 Screw Socket w/o 4 POSH /3DParts/ScrewSockets/okh-ScrewSocket4ScrewHead.json
15 Outer Warpcloth Beam (4 parts each) 2 POSH
15.1 Warpclothbeam_P1 1 POSH /3DParts/WarpClothBeam/okh-Warpclothbeam_P1.json
15.2 Warpclothbeam_P2 1 POSH /3DParts/WarpClothBeam/okh-Warpclothbeam_P2.json
15.3 Warpclothbeam_P3 1 POSH /3DParts/WarpClothBeam/okh-Warpclothbeam_P3.json
15.4 Warpclothbeam_P4 1 POSH /3DParts/WarpClothBeam/okh-Warpclothbeam_P4.json
16 Comb Holder 2 POSH /WoodParts/CombHolder/okh-CombHolder.json
17 Side Frame 2 POSH /WoodParts/SideFrame/okh-SideFrame.json
18 Cross Beam 2 POSH /WoodParts/CrossBeam/okh-CrossBeam.json
19 Slot Beam 2 POSH /WoodParts/SlotBeam/okh-SlotBeam.json
20 String Stick 2 POSH /WoodParts/StringStick/okh-StringStick.json
21 Shuttle 1 POSH /WoodParts/Shuttle/okh-Shuttle.json
22 Inner Warpcloth Beam 2 POSH /WoodParts/WarpClothBeam_NoCNC/WarpClothBeam.json
23 3m String 1 BUY ⌀2…3 mm, Polypropylen
1 POS NAME UNITS TYPE REFERENCE
2 1 threaded rod M8 2 STD DIN 795 M8 x 180
3 2 M8 Nuts 4 STD ISO 4032 M8
4 3 M8 Nuts with Rubber 2 STD ISO 7040 M8
5 4 M6 Nuts 4 STD ISO 4032 M6
6 5 M6 Cylinder Screw 4 STD ISO 8677 M6 x 70
7 6 W60x4 Wood Screw 8 STD DIN 7997 4 x 60
8 7 W35x4 Wood Screw 4 STD DIN 7997 4 x 35
9 8 W12x4 Wood Screw 16 STD DIN 7997 4 x 12
10 9 Ratchet Wheel 2 POSH /3DParts/RatchetWheel/okh-RatchetWheel.json
11 10 Clamp Ring 2 POSH /3DParts/ClampRing/okh-ClampRing.json
12 11 Comb Module 5 POSH /3DParts/CombModul/okh-CombModul.json
13 12 Ratchet Pawl 2 POSH /3DParts/RatchetPawl/okh-RatchetPawl.json
14 13 Screw Socket w 12 POSH /3DParts/ScrewSockets/okh-ScrewSockets.json
15 14 Screw Socket w/o 4 POSH /3DParts/ScrewSockets/okh-ScrewSocket4ScrewHead.json
16 15 Outer Warpcloth Beam (4 parts each) 2 POSH
17 15.1 Warpclothbeam_P1 1 POSH /3DParts/WarpClothBeam/okh-Warpclothbeam_P1.json
18 15.2 Warpclothbeam_P2 1 POSH /3DParts/WarpClothBeam/okh-Warpclothbeam_P2.json
19 15.3 Warpclothbeam_P3 1 POSH /3DParts/WarpClothBeam/okh-Warpclothbeam_P3.json
20 15.4 Warpclothbeam_P4 1 POSH /3DParts/WarpClothBeam/okh-Warpclothbeam_P4.json
21 16 Comb Holder 2 POSH /WoodParts/CombHolder/okh-CombHolder.json
22 17 Side Frame 2 POSH /WoodParts/SideFrame/okh-SideFrame.json
23 18 Cross Beam 2 POSH /WoodParts/CrossBeam/okh-CrossBeam.json
24 19 Slot Beam 2 POSH /WoodParts/SlotBeam/okh-SlotBeam.json
25 20 String Stick 2 POSH /WoodParts/StringStick/okh-StringStick.json
26 21 Shuttle 1 POSH /WoodParts/Shuttle/okh-Shuttle.json
27 22 Inner Warpcloth Beam 2 POSH /WoodParts/WarpClothBeam_NoCNC/WarpClothBeam.json
28 23 3m String 1 BUY ⌀2…3 mm, Polypropylen

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# README `build/`
Where everything generated should en up; this is not tracked in git/SCM

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# README `build/doc/assembly/`
null

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# README `build/doc/manuf/`
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# README `build/doc/recycling/`
null

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# README `build/doc/usr/`
null

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# README `build/export/`
TODO What is this meant to be? -> Ask pieter and if no idea, delete!

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# README `build/site/`
Generated website of the project (for example, for hosting on github or gitlab pages)

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# README `doc/`
Documentation sources - How to use, build, repair, ... the piece of hardware described by the project. Below here, there should only be Markdown files (*maybe* also ValueFlows recipes).

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# README `doc/assembly/`
Assembly instructions manual sources - Assembly means: You have all the parts available (bought, printed, milled, ...), and now want to put them together. So this is like a LEGO or IKEA manual. See also: doc/manuf/.

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![image X](../../../res/assets/media/img/drawing-1.png)

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![image Y](../../../res/media/img/diagram-1.svg)

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[C1 S1](chap-1/sec-1.md) [C1 S2](chap-1/sec-2.md)

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# README `doc/manuf/`
Manufacturing instructions manual sources - Manufacturing means: Details about how to get from the sources under src/elec/ and src/mech/ to the actual parts, so this contains the meta-data about, and describes the process of 3D-printing, milling, carving, ... the individual parts. See also: doc/assembly/.

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![image Y](../../../res/media/img/diagram-1.svg)

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![image X](../../../res/assets/media/img/animation-1.gif)

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[C1 S1](chap-1/sec-1.md) [C1 S2](chap-1/sec-2.md)

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# README `doc/recycling/`
Recycling instructions sources

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![image Y](../../../res/media/img/diagram-1.svg)

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![image X](../../../res/assets/media/img/animation-1.gif)

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[C1 S1](chap-1/sec-1.md) [C1 S2](chap-1/sec-2.md)

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# README `doc/usr/`
User manual (aka operation, repair & maintenance instructions -> split up?) sources

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![image X](../../../res/assets/media/img/drawing-1.png)

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![image Y](../../../res/media/img/diagram-1.svg)

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[C1 S1](chap-1/sec-1.md) [C1 S2](chap-1/sec-2.md)

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# README `doc/workshops/`
Contains arbitrarily named dirs that each contains a workshop documentation

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![image Y](../../../res/media/img/diagram-1.svg)

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# README `mod/`
Modules - In here might be git sub-modules or not, but either way, they have to follow the same dir structure as the main project

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# README `mod/module-a/`
null

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# README `mod/module-b/`
null

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# SPDX-FileCopyrightText: 2021 Martin Haeuer <martin.haeuer@ose-germany.de>
#
# SPDX-License-Identifier: CC0-1.0
okhv = "OKH-LOSHv1.0"
name = "OHLOOM"
repo = "https://gitlab.com/OSEGermany/ohloom"
version = "0.10.0"
release = "https://gitlab.com/OSEGermany/ohloom/-/tags/ohloom-0.10.0"
license = "CC-BY-SA-4.0"
licensor = "Jens Meisner"
organization = "OSE Germany e.V."
readme = "README.md"
image = "/Documentation/User_Guide/User_Guide.jpg"
documentation-language = "en-GB"
technology-readiness-level = "OTRL-5"
documentation-readiness-level = "ODRL-5"
function = "The Open Hardware Loom is a simple, hand-operated weaving loom made of wood, screws and 3D printed plastic pieces for the most part. It is simple to make and operate."
cpc-patent-class = "D03D 35/00"
tsdc = "MEC"
bom = "sBoM.csv"
manufacturing-instructions = "/Documentation/Assembly_Guide/AssemblyGuide.md"
user-manual = "/Documentation/User_Guide/UserGuide.md"
fabric-width-mm = 400
[[outer-dimensions]]
openSCAD = "cube(size = [400,350,150])"
unit = "mm"
[[part]]
name = "Clamp Ring"
image = "/Documentation/Assembly_Guide/Parts_Print_2.jpg"
tsdc = "3DP"
source = "/3DParts/ClampRing/ClampRing.scad"
export = [
"/3DParts/ClampRing/ClampRing.pdf",
"/3DParts/ClampRing/ClampRing.stl"
]
printing-process = "FDM"
material = "ABS"
infill = 30
raft-brim = true
supports = false
resolution-mm = 0.2
shell-thickness = 3
top-bottom-thickness = 3
[[part.outer-dimensions]]
openSCAD = "cylinder(h=30, r=28)"
unit = "mm"
[[part.mass]]
value = 30
unit = "g"
[[part]]
name= "CombModul"
image = "Documentation/Assembly_Guide/Parts_Print_3.jpg"
tsdc = "3DP"
source = "/3DParts/CombModul/CombModul.scad"
export = [
"/3DParts/CombModul/CombModul.pdf",
"/3DParts/CombModul/CombModul.stl"
]
printing-process = "FDM"
material = "PLA"
infill = 30
raft-brim = true
supports = false
resolution-mm = 0.27
shell-thickness = 3
top-bottom-thickness = 3
[[part.outer-dimensions]]
openSCAD = "cube(size = [120,100,5]"
unit = "mm"
[[part.mass]]
value = 30
unit = "g"
[[part]]
name = "PoleBase"
tsdc = "3DP"
source = "/3DParts/PoleBase/PoleBase.scad"
export = "/3DParts/PoleBase/PoleBase.stl"
printing-process = "FDM"
material = "PLA"
infill = 30
raft-brim = true
supports = false
resolution-mm = 0.3
shell-thickness = 3
top-bottom-thickness = 4
[[part.outer-dimensions]]
openSCAD = "cube(size = [130,115,100]"
unit = "mm"
[[part.mass]]
value = 85
unit = "g"
[[part]]
name = "RatchetPawl"
image = "Documentation/Assembly_Guide/Parts_Print_4.jpg"
tsdc = "3DP"
source = "/3DParts/RatchetPawl/RatchetPawl.scad"
export = [
"/3DParts/RatchetPawl/RatchetPawl.pdf",
"/3DParts/RatchetPawl/RatchetPawl.stl"
]
material = "PLA"
printing-process = "FDM"
infill = 30
raft-brim = true
supports = false
resolution-mm = 0.3
shell-thickness = 3
top-bottom-thickness = 3
[[part.outer-dimensions]]
openSCAD = "cube(size = [130,20,20]"
unit = "mm"
[[part.mass]]
value = 30
unit = "g"
[[part]]
name = "Ratchet Wheel"
image = "Documentation/Assembly_Guide/Parts_Print_1.jpg"
tsdc = "3DP"
source = "/3DParts/RatchetWheel/RatchetWheel.scad"
export = [
"/3DParts/RatchetWheel/RatchetWheel.pdf",
"/3DParts/RatchetWheel/RatchetWheel.stl"
]
material = "PLA"
printing-process = "FDM"
infill = 30
raft-brim = true
supports = false
resolution-mm = 0.3
shell-thickness = 3
top-bottom-thickness = 3
[[part.outer-dimensions]]
openSCAD = "cylinder(h=45, r=45)"
unit = "mm"
[[part.mass]]
value = 65
unit = "g"
[[part]]
name = "ScrewSockets"
image = "/Documentation/Assembly_Guide/Parts_Print_6.jpg"
tsdc = "3DP"
source = "/3DParts/ScrewSockets/ScrewSockets.scad"
export = [
"/3DParts/ScrewSockets/ScrewSockets.pdf",
"/3DParts/ScrewSockets/ScrewSockets.stl"
]
material = "PLA"
printing-process = "FDM"
infill = 30
raft-brim = true
supports = false
resolution-mm = 0.1
shell-thickness = 3
top-bottom-thickness = 8
[[part.outer-dimensions]]
openSCAD = "cylinder(h=12, r=7)"
unit = "mm"
[[part.mass]]
value = 5
unit = "g"
[[part]]
name= "ScrewSockets for ScrewHead"
image = "/Documentation/Assembly_Guide/Parts_Print_5.jpg"
tsdc = "3DP"
source = "/3DParts/ScrewSockets/ScrewSockets.scad"
export = "/3DParts/ScrewSockets/ScrewSocket4ScrewHead.stl"
material = "PLA"
printing-process = "FDM"
infill = 30
raft-brim = true
supports = false
resolution-mm = 0.1
shell-thickness = 3
top-bottom-thickness = 8
[[part.outer-dimensions]]
openSCAD = "cylinder(h=12, r=7)"
unit = "mm"
[[part.mass]]
value = 5
unit = "g"
[[part]]
name= "Warpclothbeam 1"
image = "Documentation/Assembly_Guide/Parts_Print_7.jpg"
tsdc = "3DP"
source = "/3DParts/WarpClothBeam/Warpclothbeam_P1.scad"
export = [
"/3DParts/WarpClothBeam/Warpclothbeam_P1.pdf",
"/3DParts/WarpClothBeam/Warpclothbeam_1.stl"
]
material = "PLA"
printing-process = "FDM"
infill = 30
raft-brim = true
supports = false
resolution-mm = 0.3
shell-thickness = 3
top-bottom-thickness = 3
[[part.outer-dimensions]]
openSCAD = "cylinder(h=163, r=22.5)"
unit = "mm"
[[part.mass]]
value = 65
unit = "g"
[[part]]
name= "Warpclothbeam 2"
image = "Documentation/Assembly_Guide/Parts_Print_7.jpg"
tsdc = "3DP"
source = "/3DParts/WarpClothBeam/Warpclothbeam_P2.scad"
export = [
"/3DParts/WarpClothBeam/Warpclothbeam_P2.pdf",
"/3DParts/WarpClothBeam/Warpclothbeam_2.stl"
]
material = "PLA"
printing-process = "FDM"
infill = 30
raft-brim = true
supports = false
resolution-mm = 0.3
shell-thickness = 3
top-bottom-thickness = 3
[[part.outer-dimensions]]
openSCAD = "cylinder(h=162, r=22.5)"
unit = "mm"
[[part.mass]]
value = 65
unit = "g"
[[part]]
name= "Warpclothbeam 3"
image = "Documentation/Assembly_Guide/Parts_Print_7.jpg"
tsdc = "3DP"
source = "/3DParts/WarpClothBeam/Warpclothbeam_P3.scad"
export = [
"/3DParts/WarpClothBeam/Warpclothbeam_P3.pdf",
"/3DParts/WarpClothBeam/Warpclothbeam_3.stl"
]
material = "PLA"
printing-process = "FDM"
infill = 30
raft-brim = true
supports = false
resolution-mm = 0.3
shell-thickness = 3
top-bottom-thickness = 3
[[part.outer-dimensions]]
openSCAD = "cylinder(h=163, r=22.5)"
unit = "mm"
[[part.mass]]
value = 65
unit = "g"
[[part]]
name= "Warpclothbeam 4"
image = "Documentation/Assembly_Guide/Parts_Print_7.jpg"
tsdc = "3DP"
source = "/3DParts/WarpClothBeam/Warpclothbeam_P4.scad"
export = [
"/3DParts/WarpClothBeam/Warpclothbeam_P4.pdf",
"/3DParts/WarpClothBeam/Warpclothbeam_4.stl"
]
material = "PLA"
printing-process = "FDM"
infill = 30
raft-brim = true
supports = false
resolution-mm = 0.3
shell-thickness = 3
top-bottom-thickness = 3
[[part.outer-dimensions]]
openSCAD = "cylinder(h=140, r=22)"
unit = "mm"
[[part.mass]]
value = 60
unit = "g"
[[part]]
name = "CombHolder"
image = "/Documentation/Assembly_Guide/Parts_CNC_1.jpg"
tsdc = [
"CNC",
"COT"
]
source = "/WoodParts/CombHolder/CombHolder.scad"
export = [
"/WoodParts/CombHolder/CombHolder.pdf",
"/WoodParts/CombHolder/CombHolder.stl"
]
material = "wood"
smallest-tolerance-class = "IT11"
smallest-inner-radius-mm = 4
[[part.outer-dimensions]]
openSCAD = "cube(size = [118,60,18]"
unit = "mm"
[[part.mass]]
value = 160
unit = "g"
[[part]]
name = "CrossBeam"
image = "/Documentation/Assembly_Guide/Parts_CNC_3.jpg"
tsdc = [
"CNC",
"COT"
]
source = "/WoodParts/CrossBeam/CrossBeam.scad"
export = [
"/WoodParts/CrossBeam/CrossBeam.pdf",
"/WoodParts/CrossBeam/CrossBeam.stl"
]
material = "wood"
smallest-tolerance-class = "IT11"
[[part.outer-dimensions]]
openSCAD = "cube(size = [572,100,20]"
unit = "mm"
[[part.mass]]
value = 550
unit = "g"
[[part]]
name = "Shuttle"
image = "/Documentation/Assembly_Guide/Parts_CNC_6.jpg"
tsdc = [
"CNC",
"COT"
]
source = "/WoodParts/Shuttle/Shuttle.scad"
export = [
"/WoodParts/Shuttle/Shuttle.pdf",
"/WoodParts/Shuttle/Shuttle.stl"
]
material = "wood"
smallest-tolerance-class = "IT11"
smallest-inner-radius-mm = 4
[[part.outer-dimensions]]
openSCAD = "cube(size = [497,45,6]"
unit = "mm"
[[part.mass]]
value = 65
unit = "g"
[[part]]
name = "SideFrame"
image = "/Documentation/Assembly_Guide/Parts_CNC_2.jpg"
tsdc = [
"CNC",
"COT"
]
source = "/WoodParts/SideFrame/SideFrame.scad"
export = [
"/WoodParts/SideFrame/SideFrame.pdf",
"/WoodParts/SideFrame/SideFrame.stl"
]
material = "wood"
smallest-tolerance-class = "IT11"
smallest-inner-radius-mm = 4
[[part.outer-dimensions]]
openSCAD = "cube(size = [580,140,18]"
unit = "mm"
[[part.mass]]
value = 700
unit = "g"
[[part]]
name = "SlotBeam"
image = "/Documentation/Assembly_Guide/Parts_CNC_4.jpg"
tsdc = [
"CNC",
"COT"
]
source = "/WoodParts/SlotBeam/SlotBeam.scad"
export = [
"/WoodParts/SlotBeam/SlotBeam.pdf",
"/WoodParts/SlotBeam/SlotBeam.stl"
]
material = "wood"
smallest-tolerance-class = "IT11"
smallest-inner-radius-mm = 4
[[part.outer-dimensions]]
openSCAD = "cube(size = [566,24,22]"
unit = "mm"
[[part.mass]]
value = 15
unit = "g"
[[part]]
name = "StringStick"
image = "/Documentation/Assembly_Guide/Parts_CNC_5.jpg"
tsdc = [
"CNC",
"COT"
]
source = "/WoodParts/StringStick/StringStick.scad"
export = [
"/WoodParts/StringStick/StringStick.pdf",
"/WoodParts/StringStick/StringStick.stl"
]
material = "wood"
smallest-tolerance-class = "IT11"
smallest-inner-radius-mm = 4
[[part.outer-dimensions]]
openSCAD = "cube(size = [560,22,6]"
unit = "mm"
[[part.mass]]
value = 35
unit = "g"
[[part]]
name = "WarpClothBeam"
image = "/Documentation/Assembly_Guide/Parts_Other_1.jpg"
tsdc = [
"CNC",
"COT"
]
source = "/WoodParts/WarpClothBeam_NoCNC/WarpClothBeam_Wood_NoCNC.scad"
export = [
"/WoodParts/WarpClothBeam_NoCNC/WarpClothBeam_Shaft.pdf",
"/WoodParts/WarpClothBeam_NoCNC/WarpClothBeam_Wood_NoCNC.stl"
]
material = "wood"
smallest-tolerance-class = "IT11"
smallest-inner-radius-mm = 4
[[part.outer-dimensions]]
openSCAD = "cylinder(h=710, r=17.5)"
unit = "mm"
[[part.mass]]
value = 330
unit = "g"

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# README `res/`
Stands for "resources", and should hold any files that are part of the sources of the project, but are not source code, design, scripts or documentation text files. This includes also binary files, next to text files. The sub-dirs within res/assets/ and res/ should be the same (excluding of course res/assets/assets/).

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# README `res/assets/`
All binary (and potentially large text-)resources should go here, as this allows to go "clean-slate" with this data from time to time, to reduce clone size, if done as a git sub-module (which can also be done later). Having it as a git sub-module, also allows to not fetch it at all, if storage or bandwidth is an issue, and it is not required for the task at hand. The sub-dirs within res/assets/ and res/ should be the same (excluding of course res/assets/assets/).

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# README `res/assets/media/`
null

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# README `res/assets/media/img/`
null

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# README `res/assets/media/vid/`
null

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<!DOCTYPE html><html><head> <meta charset="UTF-8"> <title>File Examples | Download redirect...</title> <meta name="description" content="Download redirect page." > <meta name="viewport" content="width=device-width, initial-scale=1"> <link href="https://fonts.googleapis.com/css?family=Catamaran:100,200,300,400,500,600,700,800,900" rel="stylesheet"> <style>h2{font-family: Catamaran,Helvetica,Arial,sans-serif; font-weight: 200; font-size: 50px; color: #333;}section{padding-top: 10%; max-width:100%; text-align: center;}a{color: #00CC66;}a:focus{outline:none; outline-offset:inherit;}@media (max-device-width: 1027px){body{text-align:center; font-size:larger;}section{max-width: 90%;}}@media (max-device-width: 640px){section{max-width: 97%;}}</style></head><body> <section> <h2>Downloading...</h2> <em>Please wait a moment</em><br/><br/><script>document.write('<a href="' + document.referrer + '">[Go Back]</a>');</script></section><script>document.addEventListener('DOMContentLoaded', function(){setTimeout(function (){url=window.location.href.replace('file-examples.com/wp-content/uploads/','file-examples.com/storage/fe5467a6a163010b197fb20/'); window.location.replace(url);}, 3000);}, false);</script></body></html>

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# README `res/assets/var/`
Stands for "various", aka "misc."/"miscellaneous"; and should hold files that do not fit into any of the other resource categories.

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<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN">
<html><head>
<title>301 Moved Permanently</title>
</head><body>
<h1>Moved Permanently</h1>
<p>The document has moved <a href="http://www.infineon.com/">here</a>.</p>
</body></html>

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# README `res/conf/`
Configuration & settings files, e.g. 3D printer settings, log settings, ...

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<?xml version="1.0" encoding="UTF-8"?>
<Configuration>
<Appenders>
<Console name="STDOUT" target="SYSTEM_OUT">
<PatternLayout pattern="%d %-5p [%t] %C{2} (%F:%L) - %m%n"/>
</Console>
</Appenders>
<Loggers>
<Logger name="com.opensymphony.xwork2" level="debug"/>
<Logger name="org.apache.struts2" level="debug"/>
<Root level="warn">
<AppenderRef ref="STDOUT"/>
</Root>
</Loggers>
</Configuration>

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# README `res/media/`
Non-binary (and usually rather small) media goes here. Media are (mainly) images, audio recordings and videos.

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# README `res/media/img/`
Non-binary (and usually rather small) images go here.

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<?xml version="1.0" encoding="iso-8859-1"?>
<!-- Generator: Adobe Illustrator 18.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg version="1.1" id="Capa_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
viewBox="0 0 60 60" style="enable-background:new 0 0 60 60;" xml:space="preserve">
<path d="M53,41V29H31V19h7V3H22v16h7v10H7v12H0v16h16V41H9V31h20v10h-7v16h16V41h-7V31h20v10h-7v16h16V41H53z M24,5h12v12H24V5z
M14,55H2V43h12V55z M36,55H24V43h12V55z M58,55H46V43h12V55z"/>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
</svg>

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# README `run/`
Project maintenance scripts, preferably platform independent

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cd src/software/control_lib/; cargo build --release

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apt-get install cargo; run/build

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# README `src/`
Source files - Editable files (Think: Word, not PDF)

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# README `src/anim/`
Animation sources - The generated animations would usually serve documentation

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# README `src/calc/`
Calculation sources

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# README `src/elec/`
Electronic "blueprints" - Schemas & PCBs

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# README `src/elec/main-subs/`
Electronic "blueprints" arbitrary sub-dir

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# README `src/firmware/`
Firmware sources

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# README `src/mech/`
Mechanical "blueprints" - Computer Aided Design (CAD) files

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// SPDX-FileCopyrightText: 2021 Jens Meisner <jens.meisner@ose-germany.de>
//
// SPDX-License-Identifier: CC-BY-SA-4.0
/*File Info--------------------------------------------------------------------
File Name: PoleBase.scad
Project Name: OpenHardware LOOM - OHLOOM
License: Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
Name: Jens Meisner
Date: 08/01/20
Desc: This file is part of the OHLOOM Project. Original design by Oliver Slueter, who made all wooden parts without a CNC Router. https://wiki.opensourceecology.de/Open_Hardware-Webstuhl_%E2%80%93_OHLOOM
Usage:
./OHLoom_Documentation/Assembly_Guide/AssemblyGuide.md
./OHLoom_Documentation/User_Guide/OHLOOM_UserGuide.md
/*
/*Modifications------------------------------------------------------------
New File Name: Enter name, if it has changed
Name: Enter name of author
Date:
Desc: Describe changes of the original design
*/
//Please continue with any fur enter any further modification here
//--------------------------------------------------------------------------------
d1=47; //outer diameter
d2=37; //inner diameter
h1=100; //cylinder height
h2=5; //base thickness
union()
{
hull()
{
translate([-d2/4,-d2*1.8,0])
cylinder(h=h2,d=d2);
translate([d2/4,-d2*1.8,0])
cylinder(h=h2,d=d2);
translate([-d2,d2/1.5,0])
cylinder(h=h2,d=d2);
translate([d2,d2/1.5,0])
cylinder(h=h2,d=d2);
}
difference()
{
union()
{
cylinder(h=h1,d=d1);
translate([0,h2/2,d1/2])
rotate([90,30,0])
cylinder(h=h2,d=d1*1.8,$fn=3);
translate([h2/2,0,d1/2])
rotate([90,30,-90])
cylinder(h=h2,d=d1*1.8,$fn=3);
}
cylinder(h=h1,d=d2);
}
}

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# README `src/sim/`
Simulation sources

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