Merge branch 'main' of code.curious.bio:curious.bio/myzel-akustikabsorber into main

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thies 2023-03-02 18:49:17 +01:00
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![Ansicht im Raum](res/assets/media/img/FC5-Render-preview.webp)
## Einführung
## Einleitung
Pilzmyzelkomposite sind kreislaufgerechte Kompositmaterialien, bestehend aus Reststoffen und einem Pilzgeflecht (Pilzmyzel). Dabei durchwächst ein Pilz ein Substrat und verbindet dieses miteinander, welches nach der Trocknung Formstabil ist.
Dieses Repository ist die Anleitung für die Herstellung von Akustikabsorbern aus diesem Material, wie sie in der Raumansicht oben illustriert sind.
Die Entwicklung dieses Repositories findet im Rahmen des Fabcity Interfacerprojektes statt und bietet die Herstellungsmethode zu der Forschnungsfrage, wie gut lassen sich Akustikabsorber aus Pilzmyzelmaterialien in einem Fablab mit der Unterstützung digitaler Werkzeuge reproduzieren.
Die dabei verwendeten Pilzmyzelkomposite sind kreislaufgerechte Kompositmaterialien, bestehend aus agrarischen Reststoffen und einem Pilzgeflecht (Pilzmyzel). Bei der Herstellung durchwächst dabei ein Pilz ein Substrat in einer Form und verbindet die Partikel des Substrates durch Adhäsion miteinander. Nach der Trocknung entsteht daraus ein formstabiler Körper, der für die Schallabsorption eingesetzt werden kann.
Dieses Repository beinhaltet die Anleitung zur Herstellung von Akustikabsorbern sowie einem Befestigungssystem mit dem oben illustrierten Erscheinungsbild.
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### Effektive Schallabsorption
@ -26,7 +29,7 @@ Abgesehen vom Befestigungssytem, besteht die Akustikabsorber ausschließlich aus
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### Reproduzierbar in Fablabs und offenen Laboren
Am Beispiel von Akustikabsorbern untersuchen wir auf praktische Weise, wie gut sich Prototypen der Pilzmyzelkomposite in einem Fablab mit Unterstützung digitaler Werkzeuge reproduzieren lassen.
Bei der Erstllung der Herstellungsmethode wurde darauf Wert gelegt, dass sich die Akustikabsorber aus Pilzmyzelmaterialien mit den Möglichkeiten von Fablabs und offenen Laboren für Biologie reproduzieren lassen.
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## Repository

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<!--
SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
SPDX-License-Identifier: CC-BY-SA-4.0
-->
# README `res/`
Stands for "resources", and should hold any files that are part of the sources of the project, but are not source code, design, scripts or documentation text files. This includes also binary files, next to text files. The sub-dirs within res/assets/ and res/ should be the same (excluding of course res/assets/assets/).

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<!--
SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
SPDX-License-Identifier: CC-BY-SA-4.0
-->
# README `res/assets/`
All binary (and potentially large text-)resources should go here, as this allows to go "clean-slate" with this data from time to time, to reduce clone size, if done as a git sub-module (which can also be done later). Having it as a git sub-module, also allows to not fetch it at all, if storage or bandwidth is an issue, and it is not required for the task at hand. The sub-dirs within res/assets/ and res/ should be the same (excluding of course res/assets/assets/).

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<!--
SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
SPDX-License-Identifier: CC-BY-SA-4.0
-->
# README `res/assets/media/`
null

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<!--
SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
SPDX-License-Identifier: CC-BY-SA-4.0
-->
# README `res/assets/media/img/`
null

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<!--
SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
SPDX-License-Identifier: CC-BY-SA-4.0
-->
# README `src/`
Source files - Editable files (Think: Word, not PDF)

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<!--
SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
SPDX-License-Identifier: CC-BY-SA-4.0
-->
# README `src/mech/`
Mechanical "blueprints" - Computer Aided Design (CAD) files

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@ -1,10 +0,0 @@
<!--
SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
SPDX-License-Identifier: CC-BY-SA-4.0
-->
# README `res/`
Stands for "resources", and should hold any files that are part of the sources of the project, but are not source code, design, scripts or documentation text files. This includes also binary files, next to text files. The sub-dirs within res/assets/ and res/ should be the same (excluding of course res/assets/assets/).

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@ -1,10 +0,0 @@
<!--
SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
SPDX-License-Identifier: CC-BY-SA-4.0
-->
# README `res/assets/`
All binary (and potentially large text-)resources should go here, as this allows to go "clean-slate" with this data from time to time, to reduce clone size, if done as a git sub-module (which can also be done later). Having it as a git sub-module, also allows to not fetch it at all, if storage or bandwidth is an issue, and it is not required for the task at hand. The sub-dirs within res/assets/ and res/ should be the same (excluding of course res/assets/assets/).

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@ -1,9 +0,0 @@
<!--
SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
SPDX-License-Identifier: CC-BY-SA-4.0
-->
# README `res/assets/media/`
null

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@ -1,9 +0,0 @@
<!--
SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
SPDX-License-Identifier: CC-BY-SA-4.0
-->
# README `res/assets/media/img/`
null

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@ -1,9 +0,0 @@
<!--
SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
SPDX-License-Identifier: CC-BY-SA-4.0
-->
# README `src/`
Source files - Editable files (Think: Word, not PDF)

View file

@ -1,10 +0,0 @@
<!--
SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
SPDX-License-Identifier: CC-BY-SA-4.0
-->
# README `src/mech/`
Mechanical "blueprints" - Computer Aided Design (CAD) files

View file

@ -1,10 +0,0 @@
<!--
SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
SPDX-License-Identifier: CC-BY-SA-4.0
-->
# README `res/`
Stands for "resources", and should hold any files that are part of the sources of the project, but are not source code, design, scripts or documentation text files. This includes also binary files, next to text files. The sub-dirs within res/assets/ and res/ should be the same (excluding of course res/assets/assets/).

View file

@ -1,10 +0,0 @@
<!--
SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
SPDX-License-Identifier: CC-BY-SA-4.0
-->
# README `res/assets/`
All binary (and potentially large text-)resources should go here, as this allows to go "clean-slate" with this data from time to time, to reduce clone size, if done as a git sub-module (which can also be done later). Having it as a git sub-module, also allows to not fetch it at all, if storage or bandwidth is an issue, and it is not required for the task at hand. The sub-dirs within res/assets/ and res/ should be the same (excluding of course res/assets/assets/).

View file

@ -1,10 +0,0 @@
<!--
SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
SPDX-License-Identifier: CC-BY-SA-4.0
-->
# README `res/assets/media/`
null

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@ -1,9 +0,0 @@
<!--
SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
SPDX-License-Identifier: CC-BY-SA-4.0
-->
# README `res/assets/media/img/`
null

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@ -1,9 +0,0 @@
<!--
SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
SPDX-License-Identifier: CC-BY-SA-4.0
-->
# README `src/`
Source files - Editable files (Think: Word, not PDF)

View file

@ -1,10 +0,0 @@
<!--
SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
SPDX-License-Identifier: CC-BY-SA-4.0
-->
# README `src/mech/`
Mechanical "blueprints" - Computer Aided Design (CAD) files

View file

@ -1,10 +0,0 @@
<!--
SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
SPDX-License-Identifier: CC-BY-SA-4.0
-->
# README `res/media/`
Non-binary (and usually rather small) media goes here. Media are (mainly) images, audio recordings and videos.