fix video, fix form submit, fix measuring two length instead of one, increase canvas resolution
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99d276c02b
commit
3691c617d3
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@ -11,31 +11,41 @@
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width: 100%;
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}
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#video_container{
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position:relative;
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height:100%;
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position: relative;
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}
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#video {
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position:relative;
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z-index: 15;
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height:100%;
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position:absolute;
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z-index: 9;
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width: 100%;
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}
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#canvas-draw{
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position:absolute;
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z-index:10;
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height:100%;
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width: 100%;
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}
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#canvas-debug{
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position:absolute;
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z-index:10;
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width: 20em;
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opacity: 100%;
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}
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#photo {
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position:absolute;
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z-index:5;
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height:100%
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width: 100%;
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}
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#canvas-temp{
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display: none;
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}
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#control-elements {
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height:30em;
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}
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</style>
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</header>
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@ -59,30 +69,18 @@
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Toggle camera
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</button>
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</div>
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<div id="real_dimensions" class="row align-items-end">
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<p>
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put an object of known length and width under the microscope.
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enter width and height of measured object
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</p>
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<div class="col" name="width" >
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<label class = "form-label" for="real_width">
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Width
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<div id="control_elements" class="row align-items-end">
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<div class="col" name="length" >
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<label class = "form-label" for="real_length">
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Please enter the length of the object in um:
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</label>
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<input class="form-control" id = "real_width" type="text"
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name="real_width" value=0>
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</input>
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</div>
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<div class="col" name="height" >
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<label class = "form-label" for="real_height">
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Height
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</label>
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<input class="form-control" id = "real_height" type="text"
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name="real_height" value=0>
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<input class="form-control" id = "real_length" type="text"
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name="real_length" value=0>
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</input>
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</div>
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</div>
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<br>
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<form class="needs-validation" name = "microscope_setup" onsubmit="return false;">
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<form class="needs-validation" id = "microscope_setup">
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<div class="row">
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<div class="col">
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<label class = "form-label" for="name">
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@ -153,11 +151,11 @@
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</label>
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</div>
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<div class="col">
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<input class="form-control" type="number" name="eyepiece_number">
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<input class="form-control" type="number" id = "Eyepiece_Number" name="eyepiece_number">
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</input>
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</div>
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</div>
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<button class="btn btn-primary float-end" onclick="add();">submit</button>
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<button class="btn btn-primary float-end" type="submit">submit</button>
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</form>
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</div>
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@ -190,8 +188,11 @@
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db = openRequest.result;
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// continue working with database using db object
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};
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function add(e){
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e.preventDefault();
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const form = document.getElementById("microscope_setup");
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form.addEventListener("submit", add);
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function add(event){
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let microscope_setup = {
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"name" : document.getElementById("name").value,
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"FoV_Height" : document.getElementById("FoV_height").value,
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@ -210,13 +211,13 @@
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console.log("something went wrong");
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// Don't forget to handle errors!
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};
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event.preventDefault();
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}
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</script>
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<script>
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var video = document.querySelector("#video");
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var out = document.querySelector("#output");
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// width of FoV -- will be supplied by FLASK microscope setup.
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var real_width_FoV = 255;
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// init video switching get IDs of video inputs
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navigator.mediaDevices
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@ -238,11 +239,6 @@ navigator.mediaDevices
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var deviceIDs = [];
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var device_index = 0;
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var real_dimensions = document.querySelector("#real_dimensions");
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var fov_width = document.querySelector("#FoV_width");
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var fov_height = document.querySelector("#FoV_height");
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var real_width = document.querySelector("#real_width");
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var real_height = document.querySelector("#real_height");
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function toggle_cam(){
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device_index += 1
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@ -263,6 +259,10 @@ function toggle_cam(){
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}
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};
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var real_dimensions = document.querySelector("#real_dimensions");
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var fov_width = document.querySelector("#FoV_width");
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var fov_height = document.querySelector("#FoV_height");
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var real_length = document.querySelector("#real_length");
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// init drawing
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var canvas_draw = document.querySelector("#canvas-draw");
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@ -303,51 +303,21 @@ function setPosition(e) {
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// the draw function to draw onto canvas
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canvas_draw.addEventListener('mousemove', draw);
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function draw_path(path){
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// draw on canvas.
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ctx.beginPath(); // begin
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ctx.lineWidth = 0.5;
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ctx.lineCap = 'round';
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ctx.strokeStyle = 'black';
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for (var i = 0; i < path.length-1; i++) {
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ctx.moveTo(path[i].x, path[i].y);
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ctx.lineTo(path[i+1].x, path[i+1].y);
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ctx.stroke();
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}
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}
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function draw(e) {
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// mouse left button must be pressed and video must be hidden / a photo must have been taken.
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if (e.buttons !== 1 && line.length !== 0) {
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// push the line to lines array
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console.log('Yay');
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if (lines.length == 0){
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line.push({x: start_pos.x, y: pos.y});
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lines.push(line);
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let measured_height = get_length(line);
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fov_height.value = ((real_height.value/(measured_height * canvas_draw.width))*canvas_draw.height).toFixed(0);
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line.push({x: pos.x, y: pos.y});
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let measured_length = get_length(line);
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fov_height.value = ((real_length.value/(measured_length * canvas_draw.width))* canvas_draw.width).toFixed(0);
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fov_width.value = ((real_length.value/(measured_length * canvas_draw.width))* canvas_draw.height).toFixed(0);
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line = [];
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return;
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} else if ((lines.length == 1)){
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line.push({x: pos.x, y: start_pos.y});
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lines.push(line);
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let measured_width = get_length(line);
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fov_width.value = ((real_width.value/(measured_width * canvas_draw.width)) * canvas_draw.width).toFixed(0);
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line = [];
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return;
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}
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}
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// draw on canvas.
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if (e.buttons == 1){
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if (lines.length == 2){
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lines=[];
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}
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canvas_draw.getContext('2d').clearRect(0, 0, canvas_draw.width, canvas_draw.height);
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if (lines.length == 1){
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@ -355,25 +325,20 @@ function draw(e) {
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}
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ctx.beginPath(); // begin
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ctx.lineWidth = 0.5;
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ctx.lineWidth = 5;
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ctx.lineCap = 'round';
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ctx.strokeStyle = 'black';
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// update line
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// first time push the first position
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if (line.length == 0){
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console.log('yay');
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start_pos = {x:pos.x, y:pos.y};
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line.push(start_pos);
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}
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console.log(start_pos.x)
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ctx.moveTo(start_pos.x, start_pos.y); // from
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setPosition(e);
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if (lines.length==0){
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ctx.lineTo(start_pos.x, pos.y); // to
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} else if (lines.length==1){
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ctx.lineTo(pos.x, start_pos.y); // to
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}
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ctx.lineTo(pos.x, pos.y); // to
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ctx.stroke(); // draw it!
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}
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}
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@ -388,7 +353,7 @@ function draw(e) {
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startButton = document.getElementById("start-button");
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navigator.mediaDevices
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.getUserMedia({ video: true, audio: false })
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.getUserMedia({ video: {width: { ideal: 99999} , height: { ideal: 99999 }}, audio: false })
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.then((stream) => {
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video.srcObject = stream;
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video.play();
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@ -410,6 +375,8 @@ function draw(e) {
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canvas.style.aspectRatio = video_aspect;
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canvas_draw.style.aspectRatio = video_aspect;
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canvas_draw.height = canvas_draw.height*5;
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canvas_draw.width = canvas_draw.height*video_aspect;
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streaming = true;
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}
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