rm empty readmes
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SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
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SPDX-License-Identifier: CC-BY-SA-4.0
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# README `res/`
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Stands for "resources", and should hold any files that are part of the sources of the project, but are not source code, design, scripts or documentation text files. This includes also binary files, next to text files. The sub-dirs within res/assets/ and res/ should be the same (excluding of course res/assets/assets/).
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SPDX-License-Identifier: CC-BY-SA-4.0
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# README `res/assets/`
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All binary (and potentially large text-)resources should go here, as this allows to go "clean-slate" with this data from time to time, to reduce clone size, if done as a git sub-module (which can also be done later). Having it as a git sub-module, also allows to not fetch it at all, if storage or bandwidth is an issue, and it is not required for the task at hand. The sub-dirs within res/assets/ and res/ should be the same (excluding of course res/assets/assets/).
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SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
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SPDX-License-Identifier: CC-BY-SA-4.0
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# README `res/assets/media/`
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SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
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SPDX-License-Identifier: CC-BY-SA-4.0
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# README `res/assets/media/img/`
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SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
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SPDX-License-Identifier: CC-BY-SA-4.0
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# README `src/`
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Source files - Editable files (Think: Word, not PDF)
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SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
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SPDX-License-Identifier: CC-BY-SA-4.0
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# README `src/mech/`
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Mechanical "blueprints" - Computer Aided Design (CAD) files
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SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
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SPDX-License-Identifier: CC-BY-SA-4.0
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# README `res/`
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Stands for "resources", and should hold any files that are part of the sources of the project, but are not source code, design, scripts or documentation text files. This includes also binary files, next to text files. The sub-dirs within res/assets/ and res/ should be the same (excluding of course res/assets/assets/).
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SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
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SPDX-License-Identifier: CC-BY-SA-4.0
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-->
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# README `res/assets/`
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All binary (and potentially large text-)resources should go here, as this allows to go "clean-slate" with this data from time to time, to reduce clone size, if done as a git sub-module (which can also be done later). Having it as a git sub-module, also allows to not fetch it at all, if storage or bandwidth is an issue, and it is not required for the task at hand. The sub-dirs within res/assets/ and res/ should be the same (excluding of course res/assets/assets/).
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<!--
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SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
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SPDX-License-Identifier: CC-BY-SA-4.0
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-->
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# README `res/assets/media/`
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null
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<!--
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SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
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SPDX-License-Identifier: CC-BY-SA-4.0
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-->
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# README `res/assets/media/img/`
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null
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<!--
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SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
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SPDX-License-Identifier: CC-BY-SA-4.0
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-->
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# README `src/`
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Source files - Editable files (Think: Word, not PDF)
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<!--
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SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
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SPDX-License-Identifier: CC-BY-SA-4.0
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-->
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# README `src/mech/`
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Mechanical "blueprints" - Computer Aided Design (CAD) files
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<!--
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SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
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SPDX-License-Identifier: CC-BY-SA-4.0
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-->
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# README `res/`
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Stands for "resources", and should hold any files that are part of the sources of the project, but are not source code, design, scripts or documentation text files. This includes also binary files, next to text files. The sub-dirs within res/assets/ and res/ should be the same (excluding of course res/assets/assets/).
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<!--
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SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
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SPDX-License-Identifier: CC-BY-SA-4.0
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-->
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# README `res/assets/`
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All binary (and potentially large text-)resources should go here, as this allows to go "clean-slate" with this data from time to time, to reduce clone size, if done as a git sub-module (which can also be done later). Having it as a git sub-module, also allows to not fetch it at all, if storage or bandwidth is an issue, and it is not required for the task at hand. The sub-dirs within res/assets/ and res/ should be the same (excluding of course res/assets/assets/).
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@ -1,10 +0,0 @@
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<!--
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SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
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SPDX-License-Identifier: CC-BY-SA-4.0
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-->
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# README `res/assets/media/`
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null
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@ -1,9 +0,0 @@
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<!--
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SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
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SPDX-License-Identifier: CC-BY-SA-4.0
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-->
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# README `res/assets/media/img/`
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null
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@ -1,9 +0,0 @@
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<!--
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SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
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SPDX-License-Identifier: CC-BY-SA-4.0
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-->
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# README `src/`
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Source files - Editable files (Think: Word, not PDF)
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@ -1,10 +0,0 @@
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<!--
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SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
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SPDX-License-Identifier: CC-BY-SA-4.0
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-->
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# README `src/mech/`
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Mechanical "blueprints" - Computer Aided Design (CAD) files
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@ -1,10 +0,0 @@
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<!--
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SPDX-FileCopyrightText: 2023 Curious Community Labs e. V. <akustik-absorber@curious.bio>
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SPDX-License-Identifier: CC-BY-SA-4.0
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-->
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# README `res/media/`
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Non-binary (and usually rather small) media goes here. Media are (mainly) images, audio recordings and videos.
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